A teacher disillusioned with her cutting edge virtual reality classroom struggles to coax her talented and troubled student to excel.
The School for Innovation was founded by a corporation determined to rebound our national economy by teaching design thinking to teenagers and putting the most promising prototypes into production. Here, a jaded teacher is coming to terms with being replaced by a digital avatar of herself. But when an abused teenage girl develops a design for a new product that stands to make millions for the corporation, the teacher must protect the girl's best interests.